Patch Notes

05/18/2018 Aftermath 3.0.06 Hotfix Patch Notes

Event

  • [Changed]2x GCW Experience for the weekend (2000 Currency per deathblow).

Loot

  • [Changed]Increased drop rates of NS motors and other components from Nightsisters (does not include Axkva Min).

Bug Fixes

  • [Fixed]Removing all skills via the Enhancement Terminal now removes skills that cost 0 skill points.

05/14/2018 Aftermath 3.0.05 Hotfix Patch Notes

Bug Fixes

  • [Changed]Reverted the themepark badge UI change as it was causing issues
  • [Fixed]Instances of custom items having a blank name in certain UI windows should now be fixed.

05/11/2018 Aftermath 3.0.04 Hotfix Patch Notes

Misc

  • [Changed]Moved the custom themepark badges to the correct area on the character sheet badge UI.
  • [Changed]All unlockable race badges will now show on the character sheet, excluding the Narmle Memorial Rally.

Bug Fixes

  • [Fixed]Force Sensitive characters that have four force sensitive branches and have killed Mellichae will now correctly be able to proceed onto the Padawan Trials.
  • [Fixed]Fixed a typo on the May Fourth painting.

05/04/2018 Aftermath 3.0.03 Hotfix Patch Notes

Professions: Tailor

  • [Changed]The Refined Skirt and Decorative Wookiee Waist Wrap have had their resource requirements slightly modified to include Reinforced Fiber Panels.

Animations

  • [Changed]During the last patch we implemented a change to the speed of animations. We’ve reverted this change based on the feedback we have received. We are looking at future options to try and get the best of both worlds but we will need a little time.

04/30/2018 Aftermath 3.0.02 Hotfix Patch Notes

Animations

  • [Changed]Increased speed of animations (experimental change).

Loot

  • [Changed]Singing Mountain Clan MOBs no longer drop weapons.

04/23/2018 Aftermath 3.0.01 Hotfix Patch Notes

Professions: Politician

  • [Added]’Elder Politician’ is a new title for people who unlocked Master Politician before it was made free on the enhancement terminals. This will be granted by Staff.

Loot

  • [Changed]Slightly increased the drop rate on Geo Cubes.

Mobs/NPCs

  • [Changed]Added a new line of dialogue to the Shady Dealer giving information and a waypoint to the island showcasing the new housing west of Coronet.
  • [Changed]The Roaming Jedi event mob has had its damage reduced.
  • [Changed]Reverted the change increasing spawn limits for Dark Jedi Knights and Masters as it was causing many to spawn together.

Bug Fixes

  • [Fixed]The restricted name list is now correctly working again.
  • [Fixed]Politician will no longer count towards profession badges for glowy.
  • [Fixed]Corrected a few small typos on the Shady Dealer.
  • [Fixed]Numerous SWGEmu stability and bug fixes. Some of the more notable ones are highlighted below.
  • [Fixed]Faction bases should no longer become bugged when failing a slice on the security terminal.
  • [Fixed]City Decorations will now be placeable again after being picked up.

04/20/2018 Aftermath 3.0.0 Patch Notes

Note: This patch brings a lot of fundamental changes to the server. The staff has spent many days and hours working on this. Our goal is to open up the game a bit more and remove some of the heavy RNG and frustration the server had. We will still retain our excellent balance, but it won’t be such a giant time sink to get started anymore. We hope you like the changes and if you don’t, we hope you give them a chance. Cheers everyone.

Professions: Bounty Hunter

  • [Changed]Slightly buffed Hunter’s Foresight.
  • [Changed]Lightning Single 2 and Lightning Cone 2 now have the accuracy of fast blast and now work up to a 25m range.
  • [Changed]Lightning Cone 2 now applies a dizzy.
  • [Changed]Eye Shot now intimidates.
  • [Added]Nerves of Steel added. This passive ability removes the damage reduction from intimidates made against the Bounty Hunter.

Professions: Entertainer

  • [Changed]For full 3 hour 30 minute buffs Entertainers/Musicians/Dancers only need to perform for 60 seconds.

Professions: Jedi

  • [Changed]Jedi Robes no longer have any stat increases. These stats have been moved to the ‘Novice Jedi Padawan’ box. Note: Please use /regrantskills to get the new stat increases if you are already above the Novice Jedi Padawan box. If you are mid-knight trial, you may lose progress in that, so please keep that in mind.
  • [Changed]The phases on the Village of Aurilia have been lowered from 10 days per phase to 4 days.
  • [Changed]Lowered the Force Sensitive branch requirements for Jedi from 6 branches to 4.
  • [Changed]Reverted the Jedi spin XP nerf. Jedi will now receive the full x1 XP in a group if a group member tags the same mob.
  • [Changed] All mid-quest village gating has been removed.
  • [Added]Added a shuttleport and mission terminal to the village of aurilia.
  • [Changed]Lowered the amount of ‘content’ badges needed for glowy status from 5 to 3.

Accounts

  • [Added]All accounts now have access to a 6th character slot.

Cities

  • [Changed]Increased the amount of trainers placeable per rank from 3 to 7.
  • [Added]Demolition Specialist trainers can now be placed in player cities.

Galactic Civil War

  • [Added]Imperial and Rebel faction recruiters will now sell Stormtrooper and Marine faction armor schematics instead of the weak default pre-cu armor. These schematics can be learnt by a master Armorsmith who can then craft faction armor with them. Each schematic has 10 uses and mirrors Composite stats and mats required. Each schematic costs 20k faction points from the recruiters.
  • [Changed]Reverted the experimental PvP damage increase change. That is now default again.

Loot

  • [Changed]Loot rate increases across the board for most higher end mobs. Krayt Dragons, Axkva Min, Nightsister, Acklay, Super Battle Droids, Rogue Nym’s Force Wielders, Janta, Dark Jedi Knights/Masters and Firespider have all had their loot rates increased to varying degrees to improve drop rate to be more forgiving.
  • [Changed]Improved loot rates on GCW reward terminals.
  • [Changed]Increased loot rate on AV-21 Powerplant.
  • [Changed]Removed most of the weapon drops from high end mobs.
  • [Changed]Many broken/unusable SEAs (not all) have been removed from the loot pools.
  • [Added]Lightsaber Experimentation and Lightsaber Assembly SEAs have been added to the loot pools.
  • [Changed]Modified the Yellow Text/Exceptional/Legendary drop rates to be more common (DoTs are unaffected).

Mobs/NPCs

  • [Changed]Increased spawn limit for the following mobs: Peko Peko Albatross, Stintaril Prowler, Dark Jedi Knight and Dark Jedi Master.
  • [Changed]Halved (sped up) the Acklay spawn timer.
  • [Added]A brand new NPC is in the game. The ‘Shady Dealer’ in Coronet cantina will sell you some brand new housing schematics for credits. The Mustafar Bunker, Cloud House and Vehicle Garage schematics that can be purchased require a Master Architect to learn and create the deed.

Vehicles

  • Increased the base speed of the AV-21 and the Jetpack.

Weapons

  • [Changed]Heavy Weapons can no longer use fast blast and confusion shot.
  • [Changed]Pistols and Carbines can now both use Undershot Shot, Confusion Shot, Torso Shot and Eye Shot.

Misc

  • [Changed]XP is now set to x6 for everything except Jedi (x1) and the entertainer professions (x10).
  • [Changed]New players can only start at Coronet.
  • [Changed]Factory times are now halved from *2 to *1.
  • [Changed]Lowered the condition loss when using power ups.
  • [Changed]Modified the Bazaar terminal. Cap for listings is now 2 million credits, listings last 30 days and increased total amount of listings at once.
  • [Added]Added badges for the Marauder, Nightsister, SMC and Valarian themeparks. These badges count as ‘content’ badges for glowy.
  • [Added]Armor and Clothing now have more extensive/extended color palettes.
  • [Added]New Paintings have been added to the game. These will be acquired in different ways as we proceed forward.

Bug Fixes

  • [Fixed]Corrected string errors on Polearm Hit 2 and 3.

Full credit to ModTheGalaxy for their open source tres that helped greatly with some of these additions/changes.


04/09/2018 Aftermath 2.5.10 Hotfix Patch Notes

Professions: Tailor

  • The Two-Tone Formal Skirt will now require Reinforced Fiber Panels instead of Synthetic Cloth to allow for combat BE enhancements.

Items

  • The drop rate on the Blacksun Razor Knuckler Schematic has been increased from 1% to 5%

04/06/2018 Aftermath 2.5.09 Hotfix Patch Notes

Cities

  • The citizen requirements for cities has been lowered on each rank. The citizen requirements for each city rank are as follows: 1, 2, 4, 8, 16.

Misc

  • Enhancement Terminals will now offer a learn all languages option, an unlearn all skills options and a master politician option.
  • Harvesting in caves will now give 25% of a normal outside harvest instead of 1 unit.

03/29/2018 Aftermath 2.5.08 Hotfix Patch Notes

Professions: Armorsmith

  • [Changed]The Acid damage type on RIS armor has been moved from vulnerability to effectiveness. Please note this will only apply to RIS armor crafted from this patch onward. Apologies for the inconvenience.
  • [Changed]The Interwoven RIS Segment Schematic has had its uses increased from 5 to 10. Please note this will only apply to interwoven segment schematics learnt from this patch onward. Apologies for the inconvenience.

Professions: Ranger

  • [Changed]Entertainers can now heal battle fatigue while inside of any Ranger camp.

Galactic Civil War

  • [Changed]All damage done in PvP combat has been increased by 20% (this is an experimental change, and we will tweak as we go).

Bug Fixes

  • [Fixed]Numerous SWGEmu stability and bug fixes. Some of the more notable ones are highlighted below.
  • [Fixed]Access Fees on buildings are now correctly working and will not cause teleports to 0, 0.
  • [Fixed]Players should no longer be able to shoot players out of buildings by shooting through walls.
  • [Fixed]TEF Ejection in buildings should be vastly improved and no longer teleporting under buildings.
  • [Fixed]Players will no longer teleport under buildings/caves when exiting them.

Note: Full credit to Sentinels Republic for the BF healing in ranger camps change.


03/26/2018 Aftermath 2.5.07 Hotfix Patch Notes

Professions: Creature Handler

  • [Changed]Increased the ‘Max Level of Pets’ skill in the Master box from +20 to +61. If you already have the master box learnt, you will need to unlearn and relearn the box to get the new increase on your stats, or use the regrantskills command.

Misc

  • [Added]Regrantskills is a new command any player can use to regrant all of their current skills. This is useful when we make a change to a specific box, as relearning will be required for the new stats to take effect. With this command all boxes are instantly relearned.

Bug Fixes

  • [Fixed]DisarmingShot2’s root ability can no longer be broken by Burst Run or Force Run 1.

Note: Full credit to Infinity for the regrantskills command.


03/16/2018 Aftermath 2.5.06 Hotfix Patch Notes

Clothing

  • [Changed]Skirts can now be fully taped like all other pieces of clothing. As a side effect of this change, skirts will now be listed under the pants section in the crafting tool UI.

Bug Fixes

  • [Fixed]Corrected the description for 2H Phantom Attack to correctly state it does damage in an area.

Note: Full credit to Infinity for the skirt fix.


03/05/2018 Aftermath 2.5.05 Hotfix Patch Notes

Professions: Tailor

  • [Added]Master Tailors can now craft the Nano Head Coating hat. This hat is invisible in appearance and can be fully socketed like any other piece of clothing. If you already have the master tailor box learnt, you may need to unlearn and relearn the box to get the new schematic.

Misc

  • [Changed]Clothing will now break and be unequippable once it reaches 0 condition.

Note: Full credit to Infinity for the base work on both of the above additions.


03/02/2018 Aftermath 2.5.04 Hotfix Patch Notes

Professions: Pistoleer

  • [Changed]The DisarmingShot2 ability has been modified and now roots the target for six seconds. The ability has a thirty second cooldown and only works on player targets.
  • [Changed]The Geonosian Sonic Blaster Pistol is now light armor piercing up from no armor piercing. Please note this will only apply to sonic pistols crafted from this patch onward. Apologies for the inconvenience.
  • [Changed]The Geonosian Sonic Blaster Pistol certification has been moved from the Pistol Techniques II box to the Pistol Grips IV box.

Bug Fixes

  • [Fixed]When a Jedi clones, all Bounty Hunter missions held against the Jedi will now correctly fail.
  • [Fixed]Multiple SWGEmu bug fixes and stability improvements.

02/14/2018 Aftermath 2.5.03 Hotfix Patch Notes

Bug Fixes

  • [Fixed]Fixed a bug with Jedi not reappearing on the Bounty Hunter terminals after cloning and regaining the appropriate amount of visibility.

02/11/2018 Aftermath 2.5.02 Hotfix Patch Notes

Professions: Bounty Hunter

  • [Changed]A Bounty Hunter’s Jedi mission will now fail if the Jedi player target clones and loses their visibility from a different source.

Misc

  • [Changed]Reverted some SWGEmu changes that changed how MOBs reacted to posture changes and knockdowns.

02/09/2018 Aftermath 2.5.01 Hotfix Patch Notes

Professions: Jedi

  • [Changed]Jedi will now lose all visibility upon cloning from any death.

02/08/2018 Aftermath 2.5 Patch Notes

Professions: Bounty Hunter

  • [Changed]Jedi player bounty missions payouts are now worth 2x the amount up from 1x. For example a master is now worth 612k credits up from 306k credits.

Professions: Jedi

  • [Changed]When a group member tags a mob the Jedi is attacking the Jedi will now receive 0.5x XP down from 1x XP. (Solo kills are still 1x).
  • [Changed]Jedi will now lose XP upon being resuscitated by a doctor, using the Mark of the Hero ring or using the ‘Regain Consciousness’ ability. The XP loss is half the amount that would be lost on cloning.

Professions: Pikeman

  • [Changed]The Nightsister Energy Lance now has medium armor piercing up from light. Please note this will only apply to energy lances crafted from this patch onward. Apologies for the inconvenience.
  • [Changed] Increased the max and min damage cap on the Nightsister Energy Lance to match the Power Hammer.

Items

  • [Added]A brand new item is in the game. The Skill Enhancement Attachment Removal Tool is a new item learned on the Master Tailor box. This item can be used to remove all SEA’s from a piece of clothing or armor. The tool is one use and also destroys the clothing/armor when it is used and the SEAs are successfully removed. If you already have the master tailor box learnt, you will need to unlearn and relearn the box to get access to the new schematic. Full credit and thanks to the Infinity server for sharing their tool.

Mobs

  • [Changed]Axkva Min’s force power attacks have been reduced in damage slightly.

Misc

  • [Changed]Jedi will now be attackable for 60 seconds upon being resuscitated by a player doctor and via the ‘Regain Consciousness’ ability.
  • [Changed]Doctors will now be attackable for 60 seconds after resuscitating a Jedi player.
  • [Added]The ‘Force Cost’ on Lightsabers and Crystals now uses decimal points.
  • [Added]Server wide message when a Bounty Hunter kills a player Jedi and vice versa.

01/22/2018 Aftermath 2.4.01 Hotfix Patch Notes

Misc

  • [Changed]You can no longer stat migrate while you have mind buffs.

01/16/2018 Aftermath 2.4 Patch Notes

Professions: Bounty Hunter

  • [Added]Bounty Hunter Toughness has been added into the game and is a new stat that reduces the damage from lightsaber attacks. Currently the only box with this new stat is the master Bounty Hunter box and they receive +25 toughness. If you already have the master box learnt, you will need to unlearn and relearn the box to get the new increase on your stats.
  • [Added]Hunter’s Foresight is a new passive ability added onto the Master Bounty Hunter box. This ability allows the master Bounty Hunter to bypass an opposing Jedi’s saber block more frequently. If you already have the master box learnt, you will need to unlearn and relearn the box to get the new increase on your stats.

Professions: Entertainer

  • [Changed]Entertainer buffs now cap in length at 3 hours and 30 minutes.

Professions: Ranger

  • [Changed]The distance on the Area Track Ranger ability has been increased from 512m to 2048m.

Professions: Tailor

  • [Changed]The Wookiee Sage’s Hood and Wookiee’s Sigiled Waist Wrap have had their resource requirements slightly modified to include Reinforced Fiber Panels.

Galactic Civil War

  • [Changed]Faction base vulnerability is now more frequent. Bases now become vulnerable every 11 hours.

Loot

  • [Changed]All Krayts except Juvenile and Canyon will now drop an item 100% of the time.
  • [Changed]Juvenile and Canyon Krayts have had their chance for loot to drop increased by 13%

Weapons

  • [Changed]The Light Lightning Cannon (Heavy Weapons) can now use the abilities Fast Blast, Underhand Shot and Confusion Shot.
  • [Added]Weapon certifications have been added for weapons that didn’t have them (DE-10, Berserker Rifle etc).

Bug Fixes

  • [Fixed]The Novice Jedi Padawan box now correctly grants the Novice Jedi Padawan title.
  • [Fixed]Specific mails and text files related to city voting now correctly reference the two week voting period.
  • [Fixed]The Demolition Specialist boxes now correctly grant a passive ability.
  • [Fixed]Multiple SWGEmu stability and bug fixes.

12/14/2017 Aftermath 2.3.01 Hotfix Patch Notes

Bug Fixes

  • [Fixed]Ranged attacks now made on a faction turret will correctly grant a TEF in all scenarios.

12/12/2017 Aftermath 2.3 Patch Notes

Professions: Armorsmith

  • [Changed]The Ithorian Defender armor set and advanced segment now matches Ithorian Sentinel/Composite armor in stat potential, special resistance and mat requirements.
  • [Changed]The Wookiee Hunting armor set and advanced segment now matches Composite armor in stat potential, special resistance and mat requirements.
  • [Changed]The Wookiee Black Mountain armor set and advanced segment now matches Composite armor in stat potential, special resistance and mat requirements.
  • [Changed]Chitin Armor now requires Dantooine Scaley Hide instead of Talus Scaley Hide.
  • [Changed]Resource amount requirements for Bone, Padded, Ubese, Chitin and Mabari have been modified to be equal to the amount Composite armor requires. Mabari and Ubese have had some pieces increased in cost to make up for lack of bracers/biceps.

Professions: Carbineer

  • [Changed]Increased Carbine Accuracy gained from the Master Carbineer box from +20 to +45. If you already have the master box learnt, you will need to unlearn and relearn the box to get the new increase on your stats.

Rogue Force Wielding Nym’s Bunker

  • [Changed]Replaced some of the Initiates enemy types with Protectors.

Loot

  • [Changed]Removed Holocrons from the Dark Jedi Knight & Dark Jedi Master loot tables.
  • [Changed]Slightly increased the drop rate on tapes from Dark Jedi Knights and Dark Jedi Masters.

Crafting

  • [Changed]Factory Speeds have been doubled (sped up) from *4 to *2.

Vehicles

  • [Changed]The Speederbike, Swoop, X34, Jetpack and AV-21 have had their speed, acceleration and terrain negotiation modified to match the BARC speeder. This allows players to use whatever vehicle is their favourite without hindrance. The crafting requirements for the craftable vehicles have been modified to match the BARC speeder. The X31 starter vehicle will remain default. Please note. You will need to use a new deed if you have any of the above vehicles as old vehicles will not work. We apologise for the inconvenience.

Bug Fixes

  • [Fixed]Bug with pet stims not working.
  • [Fixed]Issue with TEF not allowing a non Jedi Covert player to attack an Overt player.
  • [Fixed]During the Architect Padawan Trial the Gungan NPC will no longer attack you if you have negative Gungan faction.
  • [Fixed]Various SWGEmu stability and bug fixes.

11/28/2017 Aftermath 2.2.02 Hotfix Patch Notes

Death Watch Bunker

  • [Changed]Increased combat level of Battle Droids and Super Battle Droids in the Death Watch Bunker to 300.
  • [Added]Clothing and armor attachments as potential drops to Battle Droids and Super Battle Droids in the Death Watch Bunker.

11/20/2017 Aftermath 2.2.01 Hotfix Patch Notes

Professions: Jedi

  • [Changed]The Avoid Incapacitation skill has been modified. The effect now lasts 45 seconds up from 30 seconds. Has a 30 second cooldown (after the effect has ended) and now costs 50% more Force.

Bug Fixes

  • [Fixed]Neutrals can no longer attack faction base turrets.

11/17/2017 Aftermath 2.2 Patch Notes

Professions: Armorsmith

  • [Changed]The Advanced Armorweave, Bone, Ubese, Chitin & Padded armor segments now have exactly the same material requirements as the Composite Advanced Segment.

As mentioned in our Discord, this change is part of an on-going process to improve our custom armor system. With this change, Armorsmiths should have an easier time making multiple armor sets, while also retaining the unique mat requirements for the armor itself.

Professions: Politician

  • [Changed]Doubled XP per vote from 600xp to 1200xp
  • [Changed]City Elections now update every 2 weeks, up from 1 week.

Dungeons

  • [Added]New dungeon on Lok. The Rogue Force Wielding Nym’s Bunker is a new dungeon designed for higher end combat (Nightsister difficulty level). Inside are custom mobs that drop high combat level tapes. The waypoint can be found in the POI section of your datapad or via the Planetary Map.

Full credit to Terminator2014 for the Bunker building itself.

Galactic Civil War

  • [Changed]Faction Base Turrets have been heavily modified to be more unique and rewarding to eliminate. The changes include: Reduced overall damage, changes to resistances of each turret and HP increases. Please note, this will only take effect on bases placed after the update.
  • [Added]A server wide system message will be displayed during a faction base detonation countdown and explosion.

Misc

  • [Added]Enhancement Terminals now have an extra buff option. The ‘expensive’ buff option provides an additional buff choice alongside the weaker buffs we’ve had since we launched. These buffs are much stronger than the cheap buffs, but are still weaker than buffs from player Doctors and Entertainers. If you already have buffs when using the terminal, the terminal will not give you any new buffs but will still charge you credits, so make sure to remove your old buffs first before doing anything.
  • [Changed]Reduced cost of cheap buffs from 4000 credits to 2000 credits.

We wanted to player buffs to still be the absolute best, but we wanted to provide an option for players if no buffs are available on the server. Nothing is worse than logging in and not being able to get buffed up and play. That being said, these buffs are very expensive and still worse than the player buffs by quite a big margin, so they are not ideal if player buffs are available to you.

Bug Fixes

[Added]Multiple SWGEmu stability and bug fixes.


11/07/2017 Aftermath 2.1.02 Hotfix Patch Notes

Professions: Bio-Engineer

  • [Changed]Increased the ‘Bio-Engineer Experimentation’ skill in the Master box from +25 to +125. If you already have the master box learnt, you will need to unlearn and relearn the box to get the new increase on your stats.

Bug Fixes

  • [Fixed][SWGEmu] The Aurilian Plant will now be able to go above ‘Very Fast’ growth.
  • [Fixed][SWGEmu] Deleted players will now be removed as admins from houses.
  • [Fixed]Latest SWGEmu stability & bug fixes.

10/31/2017 Aftermath 2.1.01 Hotfix Patch Notes

Professions: Entertainer

  • [Changed]Slightly lowered the action cost of all flourishes. This will allow Alien races to be able to buff without running out of Action.

Professions: Image Designer

  • [Changed]Anyone can now stat migrate anywhere regardless of profession. You cannot stat migrate while in combat.

Notes: We made this change so players weren’t forced to wait for the handful of IDs to log on to stat migrate them. ID still holds value as they can change appearance and give unique emotes.

Galactic Civil War

  • [Changed]Lowered the range of the Covert Scanner on bases to 58m down from 65m.

10/24/2017 Aftermath 2.1 Patch Notes

Professions: Armorsmith

  • [Changed]Doubled the durability potential of all Personal Shield Generators.

Professions: Carbineer

  • [Changed]The DXR6 Carbine now has heavy armor piercing (this will only work on DXR6 carbines crafted after this patch, we apologize for the inconvenience).
  • [Changed]Scattershot 1 & 2 now mimic Fast Blasts damage, speed and target pools. Scattershot 1 is weaker than Scattershot 2.

Weapons

  • [Added]Black Sun Razor Knuckler schematic onto Blacksun MOBs in the Death Watch Bunker. The Razor Knuckler is a weapon for Teras Kasi players that does heat damage. The certification for the weapon is unlocked at the same time as the basic Vibro Knuckler.

Corellian Corvette

  • [Added]Super Battle Droids in the Corellian Corvette will now drop CL 300 clothing and armor attachments.

Misc

  • [Fixed]SWGEmu stability and misc bug fixes

10/10/2017 Aftermath 2.0.06 Hotfix Patch Notes

Misc

  • [Changed] XP Rates are now slightly increased. Combat is now 2.5x up from 1.5x and Crafting is 5x up from 3x. Jedi remains 1x.

10/04/2017 Aftermath 2.0.05 Hotfix Patch Notes

Bug Fixes

  • [Fixed]Holocrons no longer restore a Jedi’s force bar.
  • [Fixed]Pets can now be healed by a player Medic with regular stims.
  • [Fixed]New characters will no longer have their credits reverted to 0.

09/26/2017 Aftermath 2.0.04 Hotfix Patch Notes

Bug Fixes

  • [Fixed]The requirements for glowy are no longer default and now match our original requirements.

09/15/2017 Aftermath 2.0.03 Hotfix Patch Notes

Galactic Civil War

  • [Changed]Increased the roll cost on all GCW Reward Terminals to 4000 up from 2000.

Bug Fixes

  • [Fixed]Jedi players on the Bounty Hunter terminals will now have the correct credit amount for their mission relative to their skill.
  • [Fixed]Players will no longer keep a TEF after dying and cloning to a base turret.
  • [Fixed]The player group cap size is now correctly set to 50.

09/13/2017 Aftermath 2.0.02 Hotfix Patch Notes

Profession: Jedi

  • [Changed]Force Run 2 has been removed
  • [Changed]The terrain negotiation of Force Run 1 has been increased to 66 up from 33.

Droids

  • [Changed]Bomb Droids no longer require a Novice Smuggler to detonate. A Novice Bounty Hunter is still required.

09/08/2017 Aftermath 2.0.01 Hotfix Patch Notes

Bug Fixes

  • [Fixed]Issue fixed with faction NPC’s sometimes not correctly identifying coverts
  • [Fixed]Fixed a few bugs with Village
  • [Fixed]Disabled Auto-account registration

09/08/2017 Aftermath 2.0 Publish 9 Merge Patch Notes

SWGEmu

  • [Merged]Publish 9 Merge. Aftermath is now on the latest version of Core3 and Publish 9. This includes all stable additions made when Publish 9 was added onto Basilisk. The only exception to this rule is the change “Pets and vehicles can no longer be stored while their owner is in combat or dead”. This change was reverted by us and will not be implemented. For a full list of Publish 9’s additions check the full Publish 9 patch notes on the SWGEmu website.

Professions: Armorsmith

  • [Changed]Tantel armor has been reverted back to its default state.

Professions: Jedi

  • [Changed]Jedi Initiate box name changed to ‘Novice Jedi Padawan’ to allow a more natural progression after Padawan Trials completion. The box description has also been changed to match the new name.
  • [Changed]Unlock system is now based on the glowy/village system. Players can use /check in game to see how far they are along to Glowy. It will be up to players to work out how to achieve this. After that you will move onto the village and Padawan trials. Aftermath uses 10 day village phases and modified XP conversion rates.

Professions: Combat Medic

  • [Changed]Combat Medic XP caps are now increased and double the XP of the box requirement.

Cities

  • [Changed]The Stronghold city specialization is now removed. The Clone Lab specialization has been moved to x3xx Politician to replace it.

Galactic Civil War

  • [Added]Brand new profession ‘Demolition Specialist’. This profession is used to acquire the skills needed to base bust. The old professions needed (Smuggler, Bounty Hunter etc) are no longer needed. Players can learn novice and ONE other box from the 1111 line. Any box above the 1111 line is currently unobtainable. Each box gives the ability to bypass one terminal in a faction base. Each box costs Combat XP and has no cost on Credits or Skill Points. For all the information on this system including trainer locations, please check the relevant news article on the Aftermath website.

TEF

  • [Changed]Brand new TEF logic and coding across the board. This was done from scratch again. It should be less buggy and cleaner than before.

Bug Fixes

  • [Fixed]Post Publish 9 Jedi Abilities (Lightsaber, Defender etc) no longer appear on the XP tracker.
  • [Fixed]Issue fixed where Trainer would sometimes say the wrong amount of credits needed to train a skill.
  • [Fixed]The Scientific Society city specialization now correctly enhances buffs.

Misc

  • [Added]New server side welcome message when a new character joins the server for the first time.
  • [Changed]New player mail now has a different message with more relevant information regarding Aftermath.
  • [Changed]Buffs from the Enhancement terminal now cost 4000 credits, up from 1000 credits.
  • [Changed]Items on a Vendor will now expire after 120 days up from 30 days.

08/28/2017 Aftermath 1.2.02 Hotfix Patch Notes

Galactic Civil War

  • [Changed]Parts of the UI and Faction recruiters will now correctly use Covert/Overt instead of Combatant/Special Forces to keep in line with our PvP/GCW system.

Bug Fixes

  • [Fixed]Combat Medics will now correctly gain a Jedi TEF after attacking a Jedi with Poisons or Diseases.

08/08/2017 Aftermath 1.2.01 Hotfix Patch Notes

Items

  • [Changed]Players can no longer see the ‘DEBUG’ option on the radial menu of the Aurilian Plant.

Bug Fixes

  • [Fixed]The SKYNET message for when a neutral player is killed by a faction player no longer displays incorrectly.

08/03/2017 Aftermath 1.2 Patch Notes

Galactic Civil War

  • [Added]GCW Reward Terminals are now available. These new terminals are placed in Coronet, Mos Eisley, Theed and The Dantooine Mining Outpost. While your faction controls the specific planet with each terminal on, you can spend a new XP type we have added for each faction. ‘GCW Faction Currency’ on boss rolls. This new XP is acquired by getting deathblow kills on enemy faction players in PvP combat. For more information on the new system, please see our latest news post.
  • [Added]Server wide Skynet messages now appear when a player is killed by another player of the opposite faction during GCW PvP.

Combat

  • [Changed]Players holding ranged weapons no longer give an enemy melee player attacking them extra accuracy.

07/21/2017 Aftermath 1.1.08 Hotfix Patch Notes

Professions: Jedi

  • [Changed] [Nova Patch] Force healing refactored, now based on how much is healed and what negative effects are removed.
  • [Changed] [Nova Patch] Jedi will no longer do less damage to LS vulnerable creatures/npcs once their armor is broken.

NPCs – Axkva Min

  • [Changed] [Nova Patch] Axkva Min will now spawn guards (NS Protectors) when attacked.

Veteran Rewards

  • [Changed] Flash speeder replacement will now cost 50k credits up from 20k.

Server Stability

  • [Fixed] Stability patch as well as engine upgrades completed to help resolve server crashes.

07/16/2017 Aftermath 1.1.07 Hotfix Patch Notes

Professions: Jedi

  • [Changed] Jedi XP loss upon cloning has been increased to 15% of their highest box cap up from 10%.
  • [Changed] Jedi XP loss upon death to a Bounty Hunter with their mission up to 2.5x XP from 2x XP.
  • [Changed] Increased Jedi XP loss from Bounty Hunter deaths to 600k cap up from 500k.
  • [Changed] Significantly Lowered XP requirements for Lightsaber branch boxes in Padawan tree.
  • [Changed] Jedi XP loss capped at 1million XP.

Professions: Bounty Hunter

  • [Changed] Increased minimum credit payout for player Jedi missions to 60k up from 25k.

07/07/2017 Aftermath 1.1.06 Hotfix Patch Notes

Professions: Jedi

  • [Added] Jedi Masters and Dark Jedi Masters can now acquire the ‘Jedi Robe’ and ‘Dark Jedi Robe’ by meditating at a Shrine. Which robe you receive is dependent on if you chose the dark or light side Jedi trees after the Padawan box.

07/04/2017 Aftermath 1.1.05 Hotfix Patch Notes

Professions: Jedi

  • [Changed]Increased XP requirements for all boxes in the Jedi Master tree to the following:
  • Guardian: 5m
  • 1111: 1m
  • 2222: 2m
  • 3333: 3m
  • 4444: 4m
  • Master: 7m
  • [Changed]Force Absorb 1 & 2 can no longer be used at the same time as Avoid Incapacitation.

NPCs

  • [Changed]The spawn rate in the Squill cave has been increased to 15 minutes up from 5 minutes.

Bug Fixes

  • [Fixed]Findfriend now correctly requires both players to be on each others friends list.
  • [Fixed]Force Channel no longer stacks longer than 3 minutes.
  • [Fixed]Synthsteak now correctly mitigates damage.

06/30/2017 Aftermath 1.1.04 Hotfix Patch Notes

Professions: Jedi

  • [Added]Jedi now have the option to clone at any Jedi Shrine for the planet they are on if they die. The Dark and Light Jedi Enclaves on Yavin 4 are also an option for FRS enabled Jedi.

Professions: Politician

  • [Changed]Increased amount of XP per vote from 300 to 600.

Bug Fixes

  • [Fixed]Shipwright now correctly gives 3x XP.
  • [Fixed]Jedi cap amounts for Knight and Guardian boxes.
  • [Fixed]Stability and Crash fixes/improvements

06/27/2017 Aftermath 1.1.03 Hotfix Patch Notes

Professions: Jedi

  • [Changed]The default auto attack ability now grants Jedi visibility in the same way as any regular Lightsaber based attack.
  • [Changed]Jedi visibility range has now increased from 32m to 70m

Bug Fixes

  • [Fixed]Jedi can now hit back properly on a neutral or same faction target that has attacked them.
  • [Fixed]2H Phantom Strike is now correctly working as an AOE attack.
  • [Fixed]Numerous TEF tweaks & fixes.
  • [Fixed]Server stability tweaks & fixes.

06/10/2017 Aftermath 1.1.02 Hotfix Patch Notes

Loot

  • [Added]Jedi Accuracy clothing and armor attachments to loot drops.

Terminals

  • [Added]Level display to Bounty Hunter mission titles.

05/30/2017 Aftermath 1.1.01 Hotfix Patch Notes

Loot

  • [Added]Yaw, Pitch and Roll commands in to help with decorating

05/27/2017 Aftermath 1.1 Patch Notes

Professions: Creature Handler

  • [Changed]Increased Creature Handler XP caps so they are 2x the box XP requirement.

Professions: Entertainer

  • [Changed]Increased duration cap on Entertainer buffs to 3h10m.

Cities

  • [Added]Two new dual spec city specializations, ‘Scientific Society’ & ‘Industrial Society’ at the master Politician box. Both cost 150k Credits per week to maintain.
  • [Changed]The Stronghold specialization now gives 50 accuracy. It no longer gives any defense bonus.
  • [Changed]Cities will now rank up each week instead of every 3 weeks.
  • [Changed]Starport Shuttles will now stay down on the ground for longer before leaving. Shuttleports are unchanged.

04/30/2017 Aftermath 1.02 Hotfix Patch Notes

Bug Fixes

  • [Fix]Null player object on faction object that was causing crashes.

04/24/2017 Aftermath 1.01 Hotfix Patch Notes

Professions: Entertainer

  • [Reverted]Flourish action cost back to default to help with action burning. This also applies to Musician and Dancer.

Missions

  • [Added]Mission names and CL now display on the title of the mission.

Characters

  • [Changed]Character creation time limit lowered from one hour to twenty minutes.

Crafting

  • [Changed]Resource stacks increased from 100k to 10 million.

XP

  • [Changed]XP while in a group will no longer split based upon damage. All grouped players will receive full XP as long as they have damaged the target at least once.

Bug Fixes

  • [Fixed]A bug in regards to newly created characters not being able to heal if they hadn’t died yet.
  • [Fixed]The Armor Upgrade Kit schematic is now correctly granted at Novice Armorsmith.

Note: Content & gameplay may be changed/amended as the server evolves. Content/gameplay may become faster/slower or harder/easier as we move forward. This is to be expected and compensation will not be given to players for previous work if something is changed after the fact.